![]() ![]() The bonus is equal to one half of their proficiency bonus, rounded down. Masterwork weapons provide a bonus to the wielder based on their proficiency bonus. Requiring the skill of a master craftsman, masterwork weapons are hard to come by, often found in only the grandest cities, or sometimes as the result of a quest to seek out an artisan capable of such complex work. ![]() Masterwork Weapons represent the highest quality of non-magical weapons that can be found. I'm going for a system where the bonus received from a masterwork weapon increases as a character's proficiency bonus increases, with the rationale being that a wielder would gain more advantage from a higher quality weapon the better they know how to properly use that weapon. ![]() I'm mostly still in the "throw-ideas-at-the-wall-and-see-what-sticks" phase, but I thought I'd share what I have so far. So I've been trying to design a system for non-magical masterwork weapons in 5e. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. (While he could pull the trigger, the recoil would knock him prone, and the bolt would fly off in a random direction, with no chance to hit, and doing no damage.A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. (Reductions for reloading devices do not raise this maximum.)Ībove that and he can neither reload the crossbow, nor fire it effectively. If you use a masterwork windlass, it would take only 3 move actions to reload.Ī person can use a crossbow with a Str bonus no more than +20 above his Str, that would take him a maximum of 1 minute (20 move actions) to reload. If you use a lever, it would take only 6 move actions to reload. It would normally take 8 move actions to reload. You can purchase masterwork versions of these for +50 gp that reduce the loading time due to excess Str by 1 additional move action.įor example, you have Str 12 (+1 modifier) and are using a light crossbow (Str +8). Reloading devices can be purchased for crossbows to reduce the reloading time.Ī hook and stirrup costs 4 gp, adds no weight, and reduces the loading time due to excess Str by 1 move action.Ī lever costs 9 gp, weighs 1/2 lb., and reduces the loading time due to excess Str by 2 move actions.Ī crank costs 16 gp, weighs 2 lbs., and reduces the loading time due to excess Str by 3 move actions, to a minimum of 1 move action.Ī windlass 25 gp, weighs 4 lbs., and reduces the loading time due to excess Str by 4 move actions, to a minimum of 1 move action. For example, if you have a Str of 18 (+4 modifier) and use a light crossbow that has a +7 Str modifier, it requires 4 move actions to reload. If your Str modifier is less than that of the crossbow, it requires 1 additional move action to reload for every point of Str modifier you have below the crossbow. The cost is the same, +100 gp per point of Str modifier. Why should archers have all the fun with bonus damage?Ī crossbow can be constructed with a Str modifier similar to a composite longbow or shortbow. ![]()
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